(4d3ec7d3b) Fixed: Missing {0} variable from russian localization

This commit is contained in:
Joonas Rikkonen
2019-05-16 06:55:08 +03:00
parent 81fe275299
commit 106c61ca9a
15 changed files with 253 additions and 114 deletions
@@ -9,7 +9,7 @@ namespace Barotrauma
public override string DebugTag => "rescue all";
public override bool ForceRun => true;
private const float vitalityThreshold = 0.8f;
private const float vitalityThreshold = 0.85f;
private const float vitalityThresholdForOrders = 0.95f;
public static float GetVitalityThreshold(AIObjectiveManager manager) => manager.CurrentOrder is AIObjectiveRescueAll ? vitalityThresholdForOrders : vitalityThreshold;
@@ -35,9 +35,10 @@ namespace Barotrauma
public static bool IsValidTarget(Character target, Character character)
{
if (target == null || target.IsDead || target.Removed) { return false; }
if (target == character) { return false; } // TODO: enable healing self
if (!HumanAIController.IsFriendly(character, target)) { return false; }
if (!(character.AIController is HumanAIController humanAI)) { return false; }
if (target.Bleeding < 1 && target.Vitality / target.MaxVitality > GetVitalityThreshold(humanAI.ObjectiveManager)) { return false; }
if (target.Vitality / target.MaxVitality > GetVitalityThreshold(humanAI.ObjectiveManager)) { return false; }
if (target.Submarine == null) { return false; }
if (target.Submarine.TeamID != character.Submarine.TeamID) { return false; }
if (target.CurrentHull == null) { return false; }