(4d3ec7d3b) Fixed: Missing {0} variable from russian localization
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@@ -23,12 +23,6 @@ namespace Barotrauma
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public AIObjectiveRescue(Character character, Character targetCharacter, AIObjectiveManager objectiveManager, float priorityModifier = 1)
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: base(character, objectiveManager, priorityModifier)
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{
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if (targetCharacter != character)
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{
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// TODO: enable healing self too
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abandon = true;
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return;
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}
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this.targetCharacter = targetCharacter;
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}
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@@ -207,7 +201,7 @@ namespace Barotrauma
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public override bool IsCompleted()
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{
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bool isCompleted = targetCharacter.Bleeding <= 0 && targetCharacter.Vitality / targetCharacter.MaxVitality > AIObjectiveRescueAll.GetVitalityThreshold(objectiveManager);
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bool isCompleted = targetCharacter.Vitality / targetCharacter.MaxVitality > AIObjectiveRescueAll.GetVitalityThreshold(objectiveManager);
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if (isCompleted)
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{
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character.Speak(TextManager.Get("DialogTargetHealed").Replace("[targetname]", targetCharacter.Name),
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