Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
This commit is contained in:
+22
-3
@@ -1,9 +1,28 @@
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namespace Barotrauma
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namespace Barotrauma
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{
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sealed class BackgroundCreaturePrefabsFile : OtherFile
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#if CLIENT
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[NotSyncedInMultiplayer]
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sealed class BackgroundCreaturePrefabsFile : GenericPrefabFile<BackgroundCreaturePrefab>
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{
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public BackgroundCreaturePrefabsFile(ContentPackage contentPackage, ContentPath path) : base(contentPackage, path) { }
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//this content type only comes into play when a level is generated, so LoadFile and UnloadFile don't have anything to do
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protected override bool MatchesSingular(Identifier identifier) => !MatchesPlural(identifier);
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protected override bool MatchesPlural(Identifier identifier) => identifier == "backgroundcreatures";
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protected override PrefabCollection<BackgroundCreaturePrefab> Prefabs => BackgroundCreaturePrefab.Prefabs;
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protected override BackgroundCreaturePrefab CreatePrefab(ContentXElement element)
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{
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return new BackgroundCreaturePrefab(element, this);
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}
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public sealed override Md5Hash CalculateHash() => Md5Hash.Blank;
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}
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#else
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[NotSyncedInMultiplayer]
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sealed class BackgroundCreaturePrefabsFile : OtherFile
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{
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public BackgroundCreaturePrefabsFile(ContentPackage contentPackage, ContentPath path) : base(contentPackage, path)
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{
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}
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}
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#endif
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}
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+111
-2
@@ -11,6 +11,7 @@ using System.Threading.Tasks;
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using System.Xml.Linq;
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using System.Xml;
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using Barotrauma.IO;
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using Steamworks.Data;
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namespace Barotrauma
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{
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@@ -44,6 +45,27 @@ namespace Barotrauma
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public readonly Version GameVersion;
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public readonly string ModVersion;
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public enum UgcStatus
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{
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NotFetched = 0,
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Fetching = 1,
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Fetched = 2,
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Unavailable = 3
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}
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public UgcStatus UgcItemStatus { get; private set; }
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/// <summary>
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/// Ugc item (workshop item) data that this content package corresponds to. Needs to be fetched with <see cref="TryFetchUgcItem(Action)"/>.
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/// You can also check <see cref="UgcItemStatus"/> to see if the item is available or not.
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/// </summary>
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public Option<Steamworks.Ugc.Item> UgcItem
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{
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get;
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private set;
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}
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public Md5Hash Hash { get; private set; }
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public readonly Option<SerializableDateTime> InstallTime;
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@@ -65,8 +87,15 @@ namespace Barotrauma
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/// </summary>
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public Option<ContentPackageManager.LoadProgress.Error> EnableError { get; private set; }
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= Option.None;
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public bool HasAnyErrors => FatalLoadErrors.Length > 0 || EnableError.IsSome();
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private readonly HashSet<PublishedFileId> missingDependencies = new HashSet<PublishedFileId>();
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/// <summary>
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/// An error caused by missing dependencies (Workshop items required by the package).
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/// Can be safe to ignore.
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/// </summary>
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public IEnumerable<PublishedFileId> MissingDependencies => missingDependencies;
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public bool HasAnyErrors => FatalLoadErrors.Length > 0 || EnableError.IsSome() || missingDependencies.Any();
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public async Task<bool> IsUpToDate()
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{
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@@ -232,6 +261,16 @@ namespace Barotrauma
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}
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}
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public void AddMissingDependency(PublishedFileId missingItemID)
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{
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missingDependencies.Add(missingItemID);
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}
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public void ClearMissingDependencies()
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{
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missingDependencies.Clear();
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}
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public void LoadFilesOfType<T>() where T : ContentFile
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{
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Files.Where(f => f is T).ForEach(f => f.LoadFile());
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@@ -328,6 +367,76 @@ namespace Barotrauma
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errorCatcher.Dispose();
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}
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public void TryFetchUgcDescription(Action<string?> onFinished)
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{
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TryFetchUgcItem((Steamworks.Ugc.Item? item) =>
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{
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onFinished?.Invoke(item?.Description ?? string.Empty);
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});
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}
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public void TryFetchUgcChildren(Action<PublishedFileId[]?> onFinished)
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{
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TryFetchUgcItem((Steamworks.Ugc.Item? item) =>
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{
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onFinished?.Invoke(item?.Children ?? Array.Empty<PublishedFileId>());
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});
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}
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private void TryFetchUgcItem(Action<Steamworks.Ugc.Item?> onFinished)
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{
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switch (UgcItemStatus)
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{
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case UgcStatus.NotFetched:
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TryFetchUgcItem(onFinished: () =>
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{
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if (UgcItemStatus == UgcStatus.Fetched &&
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UgcItem.TryUnwrap(out var cachedItem))
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{
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onFinished?.Invoke(cachedItem);
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}
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});
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break;
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case UgcStatus.Fetched when UgcItem.TryUnwrap(out var cachedItem):
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onFinished?.Invoke(cachedItem);
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break;
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default:
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onFinished?.Invoke(null);
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break;
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}
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}
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/// <summary>
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/// Attempts to fetch the UgcItem (workshop item) data from Steamworks, and if successful, caches it in <see cref="UgcItem"/>.
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/// </summary>
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/// <param name="onFinished">Triggers when the query finishes or fails (or immediately if the item has been already cached)</param>
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public void TryFetchUgcItem(Action onFinished)
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{
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if (UgcItemStatus != UgcStatus.NotFetched)
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{
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onFinished?.Invoke();
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}
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if (!UgcId.TryUnwrap(out var ugcId) || ugcId is not SteamWorkshopId workshopId)
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{
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UgcItemStatus = UgcStatus.Unavailable;
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return;
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}
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UgcItemStatus = UgcStatus.Fetching;
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TaskPool.Add($"PrepareToShow{UgcId}Info", SteamManager.Workshop.GetItem(workshopId.Value),
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task =>
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{
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if (!task.TryGetResult(out Option<Steamworks.Ugc.Item> itemOption) || !itemOption.TryUnwrap(out var item))
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{
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UgcItemStatus = UgcStatus.Unavailable;
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return;
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}
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UgcItem = Option<Steamworks.Ugc.Item>.Some(item);
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UgcItemStatus = UgcStatus.Fetched;
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onFinished?.Invoke();
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});
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}
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public void UnloadContent()
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{
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Files.ForEach(f => f.UnloadFile());
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+21
-1
@@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using Barotrauma.Extensions;
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using System;
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using System.Collections;
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@@ -569,6 +569,26 @@ namespace Barotrauma
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yield return LoadProgress.Progress(1.0f);
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}
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public static void CheckMissingDependencies()
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{
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foreach (var enabledPackage in EnabledPackages.All)
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{
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enabledPackage.ClearMissingDependencies();
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enabledPackage.TryFetchUgcChildren((Steamworks.Data.PublishedFileId[]? children) =>
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{
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if (children == null) { return; }
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var missingChildren = children
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.Where(childUgcItemId =>
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EnabledPackages.All.None(package =>
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package.UgcId.TryUnwrap(out var ugcId) && ugcId is SteamWorkshopId workshopId && workshopId.Value == childUgcItemId.Value));
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foreach (var missingChild in missingChildren)
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{
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enabledPackage.AddMissingDependency(missingChild);
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}
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});
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}
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}
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public static void LogEnabledRegularPackageErrors()
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{
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foreach (var p in EnabledPackages.Regular)
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