Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
This commit is contained in:
+28
-20
@@ -321,6 +321,10 @@ namespace Barotrauma
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}
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var husk = Character.Create(huskedSpeciesName, character.WorldPosition, ToolBox.RandomSeed(8), huskCharacterInfo, isRemotePlayer: false, hasAi: true);
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if (character.HasAbilityFlag(AbilityFlags.IgnoredByEnemyAI))
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{
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husk.AddAbilityFlag(AbilityFlags.IgnoredByEnemyAI);
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}
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if (husk.Info != null)
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{
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husk.Info.Character = husk;
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@@ -395,13 +399,13 @@ namespace Barotrauma
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public static List<Limb> AttachHuskAppendage(Character character, AfflictionPrefabHusk matchingAffliction, Identifier huskedSpeciesName, ContentXElement appendageDefinition = null, Ragdoll ragdoll = null)
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{
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var appendage = new List<Limb>();
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var appendageLimbs = new List<Limb>();
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CharacterPrefab huskPrefab = CharacterPrefab.FindBySpeciesName(huskedSpeciesName);
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if (huskPrefab?.ConfigElement == null)
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{
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DebugConsole.ThrowError($"Failed to find the config file for the husk infected species with the species name '{huskedSpeciesName}'!",
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contentPackage: matchingAffliction.ContentPackage);
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return appendage;
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return appendageLimbs;
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}
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var mainElement = huskPrefab.ConfigElement;
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var element = appendageDefinition;
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@@ -413,11 +417,11 @@ namespace Barotrauma
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{
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DebugConsole.ThrowError($"Error in '{huskPrefab.FilePath}': Failed to find a huskappendage that matches the affliction with an identifier '{matchingAffliction.Identifier}'!",
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contentPackage: matchingAffliction.ContentPackage);
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return appendage;
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return appendageLimbs;
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}
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ContentPath pathToAppendage = element.GetAttributeContentPath("path") ?? ContentPath.Empty;
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XDocument doc = XMLExtensions.TryLoadXml(pathToAppendage);
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if (doc == null) { return appendage; }
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if (doc == null) { return appendageLimbs; }
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ragdoll ??= character.AnimController;
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if (ragdoll.Dir < 1.0f)
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{
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@@ -425,13 +429,13 @@ namespace Barotrauma
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}
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var root = doc.Root.FromPackage(pathToAppendage.ContentPackage);
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var limbElements = root.GetChildElements("limb").ToDictionary(e => e.GetAttributeString("id", null), e => e);
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var limbElements = root.GetChildElements("limb").ToDictionary(e => e.GetAttributeInt("id", -1), e => e);
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//the IDs may need to be offset if the character has other extra appendages (e.g. from gene splicing)
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//that take up the IDs of this appendage
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int idOffset = 0;
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int? idOffset = null;
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foreach (var jointElement in root.GetChildElements("joint"))
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{
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if (!limbElements.TryGetValue(jointElement.GetAttributeString("limb2", null), out ContentXElement limbElement)) { continue; }
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if (!limbElements.TryGetValue(jointElement.GetAttributeInt("limb2", -1), out ContentXElement limbElement)) { continue; }
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var jointParams = new RagdollParams.JointParams(jointElement, ragdoll.RagdollParams);
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Limb attachLimb = null;
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@@ -453,28 +457,32 @@ namespace Barotrauma
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}
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if (attachLimb != null)
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{
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jointParams.Limb1 = attachLimb.Params.ID;
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//the joint attaches to a limb outside the character's normal limb count = to another part of the appendage
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// -> if the appendage's IDs have been offset, we need to take that into account to attach to the correct limb
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if (jointParams.Limb1 >= ragdoll.RagdollParams.Limbs.Count)
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{
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jointParams.Limb1 += idOffset;
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}
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var appendageLimbParams = new RagdollParams.LimbParams(limbElement, ragdoll.RagdollParams);
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if (idOffset == 0)
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idOffset ??= ragdoll.Limbs.Length - appendageLimbParams.ID;
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jointParams.Limb1 = attachLimb.Params.ID;
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//the joint attaches to one of the limbs we're creating = to another part of the appendage
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// -> if the appendage's IDs have been offset, we need to take that into account to attach to the correct limb
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if (limbElements.ContainsKey(jointParams.Limb1))
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{
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idOffset = ragdoll.Limbs.Length - appendageLimbParams.ID;
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jointParams.Limb1 += idOffset.Value;
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}
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jointParams.Limb2 = appendageLimbParams.ID = ragdoll.Limbs.Length;
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Limb huskAppendage = new Limb(ragdoll, character, appendageLimbParams);
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if (limbElements.ContainsKey(jointParams.Limb2))
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{
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jointParams.Limb2 += idOffset.Value;
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}
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Limb huskAppendage =
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//check if this joint is supposed to attach to a limb we already created
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appendageLimbs.Find(limb => limb.Params.ID == appendageLimbParams.ID) ??
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//if not, create a new limb
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new Limb(ragdoll, character, appendageLimbParams);
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huskAppendage.body.Submarine = character.Submarine;
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huskAppendage.body.SetTransform(attachLimb.SimPosition, attachLimb.Rotation);
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ragdoll.AddLimb(huskAppendage);
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ragdoll.AddJoint(jointParams);
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appendage.Add(huskAppendage);
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appendageLimbs.Add(huskAppendage);
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}
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}
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return appendage;
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return appendageLimbs;
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}
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public static Identifier GetHuskedSpeciesName(CharacterParams character, AfflictionPrefabHusk prefab)
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