Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
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@@ -318,9 +318,15 @@ namespace Barotrauma
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graphics.SetRenderTarget(renderTargetDamageable);
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graphics.Clear(Color.Transparent);
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DamageEffect.CurrentTechnique = DamageEffect.Techniques["StencilShader"];
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DamageEffect.CurrentTechnique.Passes[0].Apply();
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spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.NonPremultiplied, SamplerState.LinearWrap, effect: DamageEffect, transformMatrix: cam.Transform);
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Submarine.DrawDamageable(spriteBatch, DamageEffect, false);
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DamageEffect.Parameters["aCutoff"].SetValue(0.0f);
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DamageEffect.Parameters["cCutoff"].SetValue(0.0f);
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Submarine.DamageEffectCutoff = 0.0f;
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DamageEffect.CurrentTechnique.Passes[0].Apply();
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spriteBatch.End();
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sw.Stop();
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