Unstable 0.16.6.1
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@@ -1420,10 +1420,11 @@ namespace Barotrauma.Items.Components
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Vector2 drawPos = new Vector2(frame.Rect.Right - sizeX, frame.Rect.Y - sizeY / 2f);
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UISprite icon = GUI.Style.IconOverflowIndicator;
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const int iconPadding = 4;
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icon.Draw(spriteBatch, new Rectangle((int) drawPos.X - iconPadding, (int) drawPos.Y - iconPadding, (int) maxWidth + iconPadding * 2, (int) maxWidth + iconPadding * 2), Color.White, SpriteEffects.None);
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if (icon != null)
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{
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const int iconPadding = 4;
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icon.Draw(spriteBatch, new Rectangle((int) drawPos.X - iconPadding, (int) drawPos.Y - iconPadding, (int) maxWidth + iconPadding * 2, (int) maxWidth + iconPadding * 2), Color.White, SpriteEffects.None);
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}
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GUI.DrawString(spriteBatch, drawPos, text, GUI.Style.TextColor, font: GUI.SubHeadingFont);
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}
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break;
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