From 1023ca2062c033e48b063deeb4f2186da4adc991 Mon Sep 17 00:00:00 2001 From: EvilFactory Date: Wed, 1 Feb 2023 15:27:11 -0300 Subject: [PATCH] Fixed NRE when calling receive in singleplayer (should just do nothing) --- .../BarotraumaClient/ClientSource/LuaCs/LuaCsNetworking.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Barotrauma/BarotraumaClient/ClientSource/LuaCs/LuaCsNetworking.cs b/Barotrauma/BarotraumaClient/ClientSource/LuaCs/LuaCsNetworking.cs index bcaa48fff..61e9450d2 100644 --- a/Barotrauma/BarotraumaClient/ClientSource/LuaCs/LuaCsNetworking.cs +++ b/Barotrauma/BarotraumaClient/ClientSource/LuaCs/LuaCsNetworking.cs @@ -74,6 +74,8 @@ namespace Barotrauma { if (stringToId.ContainsKey(netMessageName)) { return; } + if (GameMain.Client == null) { return; } + WriteOnlyMessage message = new WriteOnlyMessage(); message.WriteByte((byte)ClientPacketHeader.LUA_NET_MESSAGE); message.WriteByte((byte)LuaCsClientToServer.RequestSingleId);