Item UI replacements, fabricator bugfix, randomly spawning artifacts, AI can fix leaks, LimbAttacks do damage once (not each frame for the duration of the attack)
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@@ -73,6 +73,24 @@ namespace Barotrauma.Items.Components
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//maxOutput = ToolBox.GetAttributeFloat(element, "maxoutput", 10.0f);
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IsActive = true;
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var button = new GUIButton(new Rectangle(160, 50, 30,30), "-", GUI.Style, GuiFrame);
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button.OnClicked = (GUIButton btn, object obj) =>
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{
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rechargeSpeed = Math.Max(rechargeSpeed - maxRechargeSpeed * 0.1f, 0.0f);
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item.NewComponentEvent(this, true, false);
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return true;
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};
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button = new GUIButton(new Rectangle(200, 50, 30, 30), "+", GUI.Style, GuiFrame);
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button.OnClicked = (GUIButton btn, object obj) =>
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{
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rechargeSpeed = Math.Max(rechargeSpeed + maxRechargeSpeed * 0.1f, 0.0f);
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item.NewComponentEvent(this, true, false);
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return true;
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};
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}
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public override bool Pick(Character picker)
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@@ -189,18 +207,8 @@ namespace Barotrauma.Items.Components
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"Charge: " + (int)charge + "/" + (int)capacity + " (" + (int)((charge / capacity) * 100.0f) + " %)",
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new Vector2(x + 30, y + 30), Color.White);
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spriteBatch.DrawString(GUI.Font, "Recharge rate: " + (int)((rechargeSpeed / maxRechargeSpeed)*100.0f)+" %", new Vector2(x + 30, y + 100), Color.White);
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 200, y + 90, 40, 40), "+"))
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{
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rechargeSpeed = Math.Min(rechargeSpeed + maxRechargeSpeed*0.1f, maxRechargeSpeed);
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item.NewComponentEvent(this, true, false);
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}
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spriteBatch.DrawString(GUI.Font, "Recharge rate: " + (int)((rechargeSpeed / maxRechargeSpeed)*100.0f)+" %", new Vector2(x + 30, y + 95), Color.White);
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 250, y + 90, 40, 40), "-"))
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{
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rechargeSpeed = Math.Max(rechargeSpeed - maxRechargeSpeed * 0.1f, 0.0f);
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item.NewComponentEvent(this, true, false);
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}
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}
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public override bool FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message)
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