Item UI replacements, fabricator bugfix, randomly spawning artifacts, AI can fix leaks, LimbAttacks do damage once (not each frame for the duration of the attack)

This commit is contained in:
Regalis
2016-01-14 21:06:08 +02:00
parent eb20af622d
commit 0fc085c86d
33 changed files with 340 additions and 123 deletions
+2 -4
View File
@@ -37,10 +37,8 @@ namespace Barotrauma
{
Vector2 position = (randomWayPoint == null) ? Vector2.Zero : randomWayPoint.Position;
//!!!!!!!!!!!!!!!!!!
if (spawnDeep)
{
position.Y -= Level.Loaded.Size.Y;
}
@@ -70,8 +68,8 @@ namespace Barotrauma
monstersDead = false;
break;
}
if (monstersDead) Finished();
if (monstersDead) Finished();
}
}
}