Item UI replacements, fabricator bugfix, randomly spawning artifacts, AI can fix leaks, LimbAttacks do damage once (not each frame for the duration of the attack)
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@@ -37,10 +37,8 @@ namespace Barotrauma
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{
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Vector2 position = (randomWayPoint == null) ? Vector2.Zero : randomWayPoint.Position;
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//!!!!!!!!!!!!!!!!!!
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if (spawnDeep)
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{
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position.Y -= Level.Loaded.Size.Y;
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}
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@@ -70,8 +68,8 @@ namespace Barotrauma
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monstersDead = false;
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break;
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}
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if (monstersDead) Finished();
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if (monstersDead) Finished();
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}
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}
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}
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