Item UI replacements, fabricator bugfix, randomly spawning artifacts, AI can fix leaks, LimbAttacks do damage once (not each frame for the duration of the attack)
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@@ -1044,7 +1044,7 @@ namespace Barotrauma
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if (soundStates[i] != state) continue;
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if (n == selectedSound && sounds[i]!=null)
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{
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sounds[i].Play(1.0f, 2000.0f, AnimController.Limbs[0].WorldPosition);
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sounds[i].Play(1.0f, soundRange[i], AnimController.Limbs[0].WorldPosition);
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return;
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}
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n++;
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