Item UI replacements, fabricator bugfix, randomly spawning artifacts, AI can fix leaks, LimbAttacks do damage once (not each frame for the duration of the attack)
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@@ -57,7 +57,7 @@ namespace Barotrauma
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foreach (Gap gap in Gap.GapList)
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{
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if (gap.IsRoomToRoom || gap.ConnectedDoor != null || gap.Open<0.1f) continue;
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if (gap.IsRoomToRoom || gap.ConnectedDoor != null || gap.Open<0.01f) continue;
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AddObjective(new AIObjectiveFixLeak(gap, character));
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}
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