Item UI replacements, fabricator bugfix, randomly spawning artifacts, AI can fix leaks, LimbAttacks do damage once (not each frame for the duration of the attack)

This commit is contained in:
Regalis
2016-01-14 21:06:08 +02:00
parent eb20af622d
commit 0fc085c86d
33 changed files with 340 additions and 123 deletions
@@ -57,7 +57,7 @@ namespace Barotrauma
foreach (Gap gap in Gap.GapList)
{
if (gap.IsRoomToRoom || gap.ConnectedDoor != null || gap.Open<0.1f) continue;
if (gap.IsRoomToRoom || gap.ConnectedDoor != null || gap.Open<0.01f) continue;
AddObjective(new AIObjectiveFixLeak(gap, character));
}