Item UI replacements, fabricator bugfix, randomly spawning artifacts, AI can fix leaks, LimbAttacks do damage once (not each frame for the duration of the attack)
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@@ -39,5 +39,23 @@
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<Fire/>
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</StatusEffect>
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</Holdable>
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</Item>
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<Item
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name="Faraday Artifact"
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pickdistance="150">
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<Sprite texture="artifact.png" depth="0.8" sourcerect="40,0,33,61"/>
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<Deconstruct time="30">
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<Item name="Steel Bar"/>
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<Item name="Fulgurium Bar"/>
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<Item name="Fulgurium Bar"/>
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<Item name="Fulgurium Bar"/>
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</Deconstruct>
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<Body radius="20" height="20" density="5"/>
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<Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10"/>
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</Item>
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</Items>
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@@ -31,6 +31,10 @@
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<fabricableitem name="RegEx Find Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
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<fabricableitem name="Wifi Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
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<fabricableitem name="Fulgurium Battery Cell" requireditems="Steel Bar, Fulgurium Bar, FPGA Circuit" requiredtime="10"/>
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<fabricableitem name="Battery Cell" requireditems="Steel Bar, Copper Bar, FPGA Circuit" requiredtime="10"/>
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<fabricableitem name="Fuel Rod" requireditems="Steel Bar, Uranium Bar"/>
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<fabricableitem name="Incendium Fuel Rod" requireditems="Steel Bar, Incendium Bar"/>
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@@ -23,7 +23,6 @@
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<Reactor canbeselected = "true">
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<GuiFrame rect="0,0,760,460" alignment="Center" color="0.0,0.0,0.0,0.6"/>
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<requireditem name="Fuel Rod" type="Contained" msg="Fuel required to run the engine"/>
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<StatusEffect type="OnActive" target="Contained" targetnames="Fuel Rod, Heat Absorber, Temperature Control Circuit" Condition="-0.1" />
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<sound file="reactor.ogg" type="OnActive" range="2000.0" volume="FissionRate" volumemultiplier="0.02" loop="true"/>
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@@ -45,6 +44,7 @@
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</Containable>
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<Containable name="Incendium Fuel Rod">
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<StatusEffect type="OnContaining" target="This" AvailableFuel="5000.0" disabledeltatime="true"/>
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<StatusEffect type="OnContaining" target="Contained" Condition="-0.05"/>
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</Containable>
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<Containable name="Heat Absorber"/>
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<Containable name="Temperature Control Circuit"/>
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@@ -89,11 +89,16 @@
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<StatusEffect type="OnUse" target="Contained,Character" Condition="-25.0" stun="10.0" disabledeltatime="true" sound="Content/Items/Weapons/stunbaton.ogg">
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<RequiredItem name="Battery Cell" type="Contained" msg="Loaded Battery Cell required"/>
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<Explosion range="100.0" force="0.1" shockwave="false" flames="false" camerashake="5.0"/>
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</StatusEffect>
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</StatusEffect>
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<StatusEffect type="OnUse" target="Contained,Character" Condition="-15.0" stun="15.0" disabledeltatime="true" sound="Content/Items/Weapons/stunbaton.ogg">
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<RequiredItem name="Fulgurium Battery Cell" type="Contained" msg="Loaded Battery Cell required"/>
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<Explosion range="100.0" force="0.5" shockwave="false" flames="false" camerashake="5.0"/>
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</StatusEffect>
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</MeleeWeapon>
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<ItemContainer capacity="1" hideitems="true">
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<Containable name="Battery Cell"/>
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<Containable name="Fulgurium Battery Cell"/>
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</ItemContainer>
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</Item>
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@@ -111,6 +116,20 @@
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<Pickable slots="Any,RightHand,LeftHand"/>
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</Item>
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<Item
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name="Fulgurium Battery Cell"
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category="Equipment"
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pickdistance="150"
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tags="smallitem,loadable"
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description="A battery cell contructed of the rare and poorly understood compound Fulgurium.">
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<Sprite texture="weapons.png" sourcerect="0,0,20,9" depth="0.8"/>
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<Body width="20" height="9" density="15"/>
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<Pickable slots="Any,RightHand,LeftHand"/>
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</Item>
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</Items>
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