Item UI replacements, fabricator bugfix, randomly spawning artifacts, AI can fix leaks, LimbAttacks do damage once (not each frame for the duration of the attack)

This commit is contained in:
Regalis
2016-01-14 21:06:08 +02:00
parent eb20af622d
commit 0fc085c86d
33 changed files with 340 additions and 123 deletions
@@ -44,12 +44,12 @@
<limb id = "8" width="100" height="450" impacttolerance="100.0">
<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="755,552,137,470" depth="0.08" origin="0.5,0.5"/>
<attack type="PinchCW" range="500" duration="0.5" damage="30" stun="0.1" bleedingdamage="3" structuredamage="500" damagetype="slash"/>
<attack type="PinchCW" range="500" duration="0.5" damage="30" stun="5.0" structuredamage="500" damagetype="slash"/>
</limb>
<limb id = "9" width="100" height="450" impacttolerance="100.0">
<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="892,552,137,470" depth="0.08" origin="0.6,0.5"/>
<attack type="PinchCCW" range="500" duration="0.5" damage="300" stun="0.1" bleedingdamage="30" structuredamage="500" damagetype="slash"/>
<attack type="PinchCCW" range="500" duration="0.5" damage="30" stun="5.0" structuredamage="500" damagetype="slash"/>
</limb>
@@ -71,12 +71,8 @@
<joint limb1="0" limb1anchor="-160,50" limb2="8" limb2anchor="0,-200" lowerlimit="-20" upperlimit="50"/>
<joint limb1="0" limb1anchor="160,50" limb2="9" limb2anchor="0,-200" lowerlimit="-50" upperlimit="20"/>
s
</ragdoll>
<ai attackhumans="100" attackrooms="50.0" attackweaker="50" attackstronger="-30" sight="0.5" hearing="1.0"/>
<ai attackrooms="100.0" attackweaker="50" attackstronger="-30" sight="0.5" hearing="1.0"/>
</Character>