Clients can access the inventories of incapacitated characters (e.g. put handcuffs on a stunned player, grab stuff from a dead character's inventory)

This commit is contained in:
Regalis
2017-04-04 21:18:03 +03:00
parent 6895cdbd7d
commit 0f8e6440ef
2 changed files with 20 additions and 9 deletions
+4 -1
View File
@@ -1001,11 +1001,14 @@ namespace Barotrauma
{
if (!AllowInput || LockHands) return false;
//the inventory belongs to some other character
if (inventory.Owner is Character && inventory.Owner != this)
{
var owner = (Character)inventory.Owner;
return owner.isDead || owner.IsUnconscious || owner.Stun > 0.0f || owner.LockHands;
//can only be accessed if the character is incapacitated and has been selected
return selectedCharacter == owner &&
(owner.isDead || owner.IsUnconscious || owner.Stun > 0.0f || owner.LockHands);
}
if (inventory.Owner is Item)