(bf212a41f) v0.9.2.0 pre-release test version
This commit is contained in:
@@ -512,11 +512,9 @@ namespace Barotrauma
|
||||
#endif
|
||||
}
|
||||
|
||||
public bool IsValidValue(float value, string valueName, float? minValue = null, float? maxValue = null)
|
||||
public bool IsValidValue(float value, string valueName, float minValue = float.MinValue, float maxValue = float.MaxValue)
|
||||
{
|
||||
if (!MathUtils.IsValid(value) ||
|
||||
(minValue.HasValue && value < minValue.Value) ||
|
||||
(maxValue.HasValue && value > maxValue.Value))
|
||||
if (!MathUtils.IsValid(value) || value < minValue || value > maxValue)
|
||||
{
|
||||
string userData = UserData == null ? "null" : UserData.ToString();
|
||||
string errorMsg =
|
||||
@@ -539,11 +537,11 @@ namespace Barotrauma
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool IsValidValue(Vector2 value, string valueName, float? minValue = null, float? maxValue = null)
|
||||
private bool IsValidValue(Vector2 value, string valueName, float minValue = float.MinValue, float maxValue = float.MaxValue)
|
||||
{
|
||||
if (!MathUtils.IsValid(value) ||
|
||||
(minValue.HasValue && (value.X < minValue.Value || value.Y < minValue.Value)) ||
|
||||
(maxValue.HasValue && (value.X > maxValue.Value || value.Y > maxValue)))
|
||||
(value.X < minValue || value.Y < minValue) ||
|
||||
(value.X > maxValue || value.Y > maxValue))
|
||||
{
|
||||
string userData = UserData == null ? "null" : UserData.ToString();
|
||||
string errorMsg =
|
||||
|
||||
Reference in New Issue
Block a user