(bf212a41f) v0.9.2.0 pre-release test version
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@@ -17,7 +17,8 @@ namespace Barotrauma
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Moustache,
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FaceAttachment,
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JobIndicator,
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Husk
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Husk,
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Herpes
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}
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class WearableSprite
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@@ -101,6 +102,7 @@ namespace Barotrauma
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case WearableType.FaceAttachment:
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case WearableType.JobIndicator:
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case WearableType.Husk:
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case WearableType.Herpes:
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Limb = LimbType.Head;
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HideLimb = false;
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HideOtherWearables = false;
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@@ -207,6 +209,12 @@ namespace Barotrauma.Items.Components
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{
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get { return damageModifiers; }
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}
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private bool autoEquipWhenFull;
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public bool AutoEquipWhenFull
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{
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get { return autoEquipWhenFull; }
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}
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public Wearable(Item item, XElement element) : base(item, element)
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{
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@@ -220,6 +228,7 @@ namespace Barotrauma.Items.Components
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wearableSprites = new WearableSprite[spriteCount];
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limbType = new LimbType[spriteCount];
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limb = new Limb[spriteCount];
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autoEquipWhenFull = element.GetAttributeBool("autoequipwhenfull", true);
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int i = 0;
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foreach (XElement subElement in element.Elements())
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{
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