(bf212a41f) v0.9.2.0 pre-release test version
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@@ -1,6 +1,7 @@
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using Barotrauma.Networking;
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using Lidgren.Network;
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using System;
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using System.Collections.Generic;
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using System.Xml.Linq;
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namespace Barotrauma.Items.Components
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@@ -11,6 +12,17 @@ namespace Barotrauma.Items.Components
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private bool isOn;
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private static readonly Dictionary<string, string> connectionPairs = new Dictionary<string, string>
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{
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{ "power_in", "power_out"},
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{ "signal_in", "signal_out" },
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{ "signal_in1", "signal_out1" },
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{ "signal_in2", "signal_out2" },
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{ "signal_in3", "signal_out3" },
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{ "signal_in4", "signal_out4" },
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{ "signal_in5", "signal_out5" }
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};
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[Editable, Serialize(1000.0f, true)]
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public float MaxPower
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{
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@@ -59,17 +71,11 @@ namespace Barotrauma.Items.Components
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public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
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{
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if (connection.IsPower || item.Condition <= 0.0f) return;
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if (connection.IsPower || item.Condition <= 0.0f) { return; }
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if (connection.Name.Contains("_in"))
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if (connectionPairs.TryGetValue(connection.Name, out string outConnection))
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{
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if (!IsOn) return;
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string outConnection = connection.Name.Contains("power_in") ? "power_out" : "signal_out";
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int connectionNumber = -1;
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int.TryParse(connection.Name.Substring(connection.Name.Length - 1, 1), out connectionNumber);
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if (connectionNumber > 0) outConnection += connectionNumber;
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if (!IsOn) { return; }
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item.SendSignal(stepsTaken, signal, outConnection, sender, power, source, signalStrength);
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}
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else if (connection.Name == "toggle")
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