(bf212a41f) v0.9.2.0 pre-release test version
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@@ -298,7 +298,10 @@ namespace Barotrauma
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}
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float afflictionStrength = subElement.GetAttributeFloat(1.0f, "amount", "strength");
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Afflictions.Add(afflictionPrefab.Instantiate(afflictionStrength));
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var affliction = afflictionPrefab.Instantiate(afflictionStrength);
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affliction.ApplyProbability = subElement.GetAttributeFloat("probability", 1.0f);
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Afflictions.Add(affliction);
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break;
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case "conditional":
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foreach (XAttribute attribute in subElement.Attributes())
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