(bf212a41f) v0.9.2.0 pre-release test version
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@@ -139,8 +139,9 @@ namespace Barotrauma
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Collider.FarseerBody.FixedRotation = false;
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if (GameMain.NetworkMember == null || !GameMain.NetworkMember.IsClient)
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{
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Collider.LinearVelocity = MainLimb.LinearVelocity;
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Collider.Enabled = false;
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Collider.FarseerBody.FixedRotation = false;
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Collider.LinearVelocity = MainLimb.LinearVelocity;
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Collider.SetTransformIgnoreContacts(MainLimb.SimPosition, MainLimb.Rotation);
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}
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if (character.IsDead && deathAnimTimer < deathAnimDuration)
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