(bf212a41f) v0.9.2.0 pre-release test version
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@@ -5,24 +5,9 @@ namespace Barotrauma
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{
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partial class Structure : MapEntity, IDamageable, IServerSerializable, ISerializableEntity
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{
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partial void AdjustKarma(IDamageable attacker, float amount)
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partial void OnHealthChangedProjSpecific(Character attacker, float damageAmount)
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{
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if (GameMain.Server != null)
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{
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if (Submarine == null) return;
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if (attacker == null) return;
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if (attacker is Character attackerCharacter)
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{
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Client attackerClient = GameMain.Server.ConnectedClients.Find(c => c.Character == attackerCharacter);
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if (attackerClient != null)
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{
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if (attackerCharacter.TeamID == Submarine.TeamID)
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{
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attackerClient.Karma -= amount * 0.001f;
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}
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}
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}
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}
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GameMain.Server.KarmaManager.OnStructureHealthChanged(this, attacker, damageAmount);
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}
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public void ServerWrite(NetBuffer msg, Client c, object[] extraData = null)
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