(bf212a41f) v0.9.2.0 pre-release test version

This commit is contained in:
Joonas Rikkonen
2019-07-27 21:06:07 +03:00
parent afa2137bd2
commit 0f63da27b2
154 changed files with 3959 additions and 1428 deletions
@@ -5,24 +5,9 @@ namespace Barotrauma
{
partial class Structure : MapEntity, IDamageable, IServerSerializable, ISerializableEntity
{
partial void AdjustKarma(IDamageable attacker, float amount)
partial void OnHealthChangedProjSpecific(Character attacker, float damageAmount)
{
if (GameMain.Server != null)
{
if (Submarine == null) return;
if (attacker == null) return;
if (attacker is Character attackerCharacter)
{
Client attackerClient = GameMain.Server.ConnectedClients.Find(c => c.Character == attackerCharacter);
if (attackerClient != null)
{
if (attackerCharacter.TeamID == Submarine.TeamID)
{
attackerClient.Karma -= amount * 0.001f;
}
}
}
}
GameMain.Server.KarmaManager.OnStructureHealthChanged(this, attacker, damageAmount);
}
public void ServerWrite(NetBuffer msg, Client c, object[] extraData = null)