(bf212a41f) v0.9.2.0 pre-release test version
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@@ -33,6 +33,18 @@ namespace Barotrauma.Items.Components
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}
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}
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List<Wire> clientSideDisconnectedWires = new List<Wire>();
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ushort disconnectedWireCount = msg.ReadUInt16();
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for (int i = 0; i < disconnectedWireCount; i++)
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{
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ushort wireId = msg.ReadUInt16();
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if (!(Entity.FindEntityByID(wireId) is Item wireItem)) { continue; }
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Wire wireComponent = wireItem.GetComponent<Wire>();
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if (wireComponent == null) { continue; }
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clientSideDisconnectedWires.Add(wireComponent);
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}
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//don't allow rewiring locked panels
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if (Locked || !GameMain.NetworkMember.ServerSettings.AllowRewiring) { return; }
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@@ -47,7 +59,7 @@ namespace Barotrauma.Items.Components
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{
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//wire not found in any of the connections yet (client is trying to connect a new wire)
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// -> we need to check if the client has access to it
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if (!Connections.Any(connection => connection.Wires.Contains(wire)))
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if (!Connections.Any(connection => connection.Wires.Contains(wire)) && !DisconnectedWires.Contains(wire))
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{
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if (!wire.Item.CanClientAccess(c)) { return; }
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}
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@@ -75,11 +87,19 @@ namespace Barotrauma.Items.Components
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}
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existingWire.RemoveConnection(item);
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item.GetComponent<ConnectionPanel>()?.DisconnectedWires.Add(existingWire);
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GameMain.Server.KarmaManager.OnWireDisconnected(c.Character, existingWire);
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if (existingWire.Connections[0] == null && existingWire.Connections[1] == null)
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{
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GameServer.Log(c.Character.LogName + " disconnected a wire from " +
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Connections[i].Item.Name + " (" + Connections[i].Name + ")", ServerLog.MessageType.ItemInteraction);
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if (!clientSideDisconnectedWires.Contains(existingWire))
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{
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existingWire.Item.Drop(c.Character);
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}
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}
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else if (existingWire.Connections[0] != null)
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{
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@@ -89,24 +109,24 @@ namespace Barotrauma.Items.Components
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//wires that are not in anyone's inventory (i.e. not currently being rewired)
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//can never be connected to only one connection
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// -> the client must have dropped the wire from the connection panel
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if (existingWire.Item.ParentInventory == null && !wires.Any(w => w.Contains(existingWire)))
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/*if (existingWire.Item.ParentInventory == null && !wires.Any(w => w.Contains(existingWire)))
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{
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//let other clients know the item was also disconnected from the other connection
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existingWire.Connections[0].Item.CreateServerEvent(existingWire.Connections[0].Item.GetComponent<ConnectionPanel>());
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existingWire.Item.Drop(c.Character);
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}
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}*/
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}
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else if (existingWire.Connections[1] != null)
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{
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GameServer.Log(c.Character.LogName + " disconnected a wire from " +
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Connections[i].Item.Name + " (" + Connections[i].Name + ") to " + existingWire.Connections[1].Item.Name + " (" + existingWire.Connections[1].Name + ")", ServerLog.MessageType.ItemInteraction);
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if (existingWire.Item.ParentInventory == null && !wires.Any(w => w.Contains(existingWire)))
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/*if (existingWire.Item.ParentInventory == null && !wires.Any(w => w.Contains(existingWire)))
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{
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//let other clients know the item was also disconnected from the other connection
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existingWire.Connections[1].Item.CreateServerEvent(existingWire.Connections[1].Item.GetComponent<ConnectionPanel>());
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existingWire.Item.Drop(c.Character);
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}
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}*/
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}
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Connections[i].SetWire(j, null);
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@@ -114,6 +134,17 @@ namespace Barotrauma.Items.Components
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}
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}
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foreach (Wire disconnectedWire in DisconnectedWires.ToList())
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{
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if (disconnectedWire.Connections[0] == null &&
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disconnectedWire.Connections[1] == null &&
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!clientSideDisconnectedWires.Contains(disconnectedWire))
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{
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disconnectedWire.Item.Drop(c.Character);
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GameServer.Log(c.Character.LogName + " dropped " + disconnectedWire.Name, ServerLog.MessageType.Inventory);
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}
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}
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//go through new wires
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for (int i = 0; i < Connections.Count; i++)
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{
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