(bf212a41f) v0.9.2.0 pre-release test version

This commit is contained in:
Joonas Rikkonen
2019-07-27 21:06:07 +03:00
parent afa2137bd2
commit 0f63da27b2
154 changed files with 3959 additions and 1428 deletions
@@ -5,7 +5,7 @@ namespace Barotrauma.Items.Components
{
partial class Door
{
partial void SetState(bool open, bool isNetworkMessage, bool sendNetworkMessage)
partial void SetState(bool open, bool isNetworkMessage, bool sendNetworkMessage, bool forcedOpen)
{
if (isStuck || isOpen == open)
{
@@ -18,7 +18,7 @@ namespace Barotrauma.Items.Components
if (sendNetworkMessage)
{
item.CreateServerEvent(this);
GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ComponentState, item.GetComponentIndex(this), forcedOpen });
}
}
@@ -27,6 +27,7 @@ namespace Barotrauma.Items.Components
base.ServerWrite(msg, c, extraData);
msg.Write(isOpen);
msg.Write(extraData.Length == 3 ? (bool)extraData[2] : false); //forced open
msg.WriteRangedSingle(stuck, 0.0f, 100.0f, 8);
}
}
@@ -7,5 +7,11 @@ namespace Barotrauma.Items.Components
public bool MaintainPos;
public bool LevelStartSelected;
public bool LevelEndSelected;
public bool UnsentChanges
{
get { return unsentChanges; }
set { unsentChanges = value; }
}
}
}
@@ -5,12 +5,6 @@ namespace Barotrauma.Items.Components
{
partial class Repairable : ItemComponent, IServerSerializable, IClientSerializable
{
void InitProjSpecific()
{
//let the clients know the initial deterioration delay
item.CreateServerEvent(this);
}
public void ServerRead(ClientNetObject type, NetBuffer msg, Client c)
{
if (c.Character == null) return;
@@ -33,6 +33,18 @@ namespace Barotrauma.Items.Components
}
}
List<Wire> clientSideDisconnectedWires = new List<Wire>();
ushort disconnectedWireCount = msg.ReadUInt16();
for (int i = 0; i < disconnectedWireCount; i++)
{
ushort wireId = msg.ReadUInt16();
if (!(Entity.FindEntityByID(wireId) is Item wireItem)) { continue; }
Wire wireComponent = wireItem.GetComponent<Wire>();
if (wireComponent == null) { continue; }
clientSideDisconnectedWires.Add(wireComponent);
}
//don't allow rewiring locked panels
if (Locked || !GameMain.NetworkMember.ServerSettings.AllowRewiring) { return; }
@@ -47,7 +59,7 @@ namespace Barotrauma.Items.Components
{
//wire not found in any of the connections yet (client is trying to connect a new wire)
// -> we need to check if the client has access to it
if (!Connections.Any(connection => connection.Wires.Contains(wire)))
if (!Connections.Any(connection => connection.Wires.Contains(wire)) && !DisconnectedWires.Contains(wire))
{
if (!wire.Item.CanClientAccess(c)) { return; }
}
@@ -75,11 +87,19 @@ namespace Barotrauma.Items.Components
}
existingWire.RemoveConnection(item);
item.GetComponent<ConnectionPanel>()?.DisconnectedWires.Add(existingWire);
GameMain.Server.KarmaManager.OnWireDisconnected(c.Character, existingWire);
if (existingWire.Connections[0] == null && existingWire.Connections[1] == null)
{
GameServer.Log(c.Character.LogName + " disconnected a wire from " +
Connections[i].Item.Name + " (" + Connections[i].Name + ")", ServerLog.MessageType.ItemInteraction);
if (!clientSideDisconnectedWires.Contains(existingWire))
{
existingWire.Item.Drop(c.Character);
}
}
else if (existingWire.Connections[0] != null)
{
@@ -89,24 +109,24 @@ namespace Barotrauma.Items.Components
//wires that are not in anyone's inventory (i.e. not currently being rewired)
//can never be connected to only one connection
// -> the client must have dropped the wire from the connection panel
if (existingWire.Item.ParentInventory == null && !wires.Any(w => w.Contains(existingWire)))
/*if (existingWire.Item.ParentInventory == null && !wires.Any(w => w.Contains(existingWire)))
{
//let other clients know the item was also disconnected from the other connection
existingWire.Connections[0].Item.CreateServerEvent(existingWire.Connections[0].Item.GetComponent<ConnectionPanel>());
existingWire.Item.Drop(c.Character);
}
}*/
}
else if (existingWire.Connections[1] != null)
{
GameServer.Log(c.Character.LogName + " disconnected a wire from " +
Connections[i].Item.Name + " (" + Connections[i].Name + ") to " + existingWire.Connections[1].Item.Name + " (" + existingWire.Connections[1].Name + ")", ServerLog.MessageType.ItemInteraction);
if (existingWire.Item.ParentInventory == null && !wires.Any(w => w.Contains(existingWire)))
/*if (existingWire.Item.ParentInventory == null && !wires.Any(w => w.Contains(existingWire)))
{
//let other clients know the item was also disconnected from the other connection
existingWire.Connections[1].Item.CreateServerEvent(existingWire.Connections[1].Item.GetComponent<ConnectionPanel>());
existingWire.Item.Drop(c.Character);
}
}*/
}
Connections[i].SetWire(j, null);
@@ -114,6 +134,17 @@ namespace Barotrauma.Items.Components
}
}
foreach (Wire disconnectedWire in DisconnectedWires.ToList())
{
if (disconnectedWire.Connections[0] == null &&
disconnectedWire.Connections[1] == null &&
!clientSideDisconnectedWires.Contains(disconnectedWire))
{
disconnectedWire.Item.Drop(c.Character);
GameServer.Log(c.Character.LogName + " dropped " + disconnectedWire.Name, ServerLog.MessageType.Inventory);
}
}
//go through new wires
for (int i = 0; i < Connections.Count; i++)
{