(bf212a41f) v0.9.2.0 pre-release test version
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@@ -11,22 +11,9 @@ namespace Barotrauma
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{
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}
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partial void AdjustKarma(Character attacker, AttackResult attackResult)
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partial void OnAttackedProjSpecific(Character attacker, AttackResult attackResult)
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{
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if (attacker == null) return;
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Client attackerClient = GameMain.Server.ConnectedClients.Find(c => c.Character == attacker);
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if (attackerClient == null) return;
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Client targetClient = GameMain.Server.ConnectedClients.Find(c => c.Character == this);
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if (targetClient != null)
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{
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if (attacker.TeamID == TeamID)
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{
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attackerClient.Karma -= attackResult.Damage * 0.01f;
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if (CharacterHealth.MaxVitality <= CharacterHealth.MinVitality) attackerClient.Karma = 0.0f;
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}
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}
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GameMain.Server.KarmaManager.OnCharacterHealthChanged(this, attacker, attackResult.Damage, attackResult.Afflictions);
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}
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partial void KillProjSpecific(CauseOfDeathType causeOfDeath, Affliction causeOfDeathAffliction)
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