(bf212a41f) v0.9.2.0 pre-release test version

This commit is contained in:
Joonas Rikkonen
2019-07-27 21:06:07 +03:00
parent afa2137bd2
commit 0f63da27b2
154 changed files with 3959 additions and 1428 deletions
@@ -1,25 +1,59 @@
using System;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using System;
namespace Barotrauma.Networking
{
partial class RespawnManager
{
partial void UpdateWaiting(float deltaTime)
{
if (CountdownStarted)
{
respawnTimer = Math.Max(0.0f, respawnTimer - deltaTime);
}
}
private DateTime lastShuttleLeavingWarningTime;
partial void UpdateTransportingProjSpecific(float deltaTime)
{
if (shuttleTransportTimer + deltaTime > 15.0f && shuttleTransportTimer <= 15.0f &&
GameMain.Client?.Character != null &&
GameMain.Client.Character.Submarine == respawnShuttle)
if (GameMain.Client?.Character == null || GameMain.Client.Character.Submarine != RespawnShuttle) { return; }
if (!ReturnCountdownStarted) { return; }
//show a warning when there's 20 seconds until the shuttle leaves
if ((ReturnTime - DateTime.Now).TotalSeconds < 20.0f &&
(DateTime.Now - lastShuttleLeavingWarningTime).TotalSeconds > 30.0f)
{
lastShuttleLeavingWarningTime = DateTime.Now;
GameMain.Client.AddChatMessage("ServerMessage.ShuttleLeaving", ChatMessageType.Server);
}
}
public void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime)
{
var newState = (State)msg.ReadRangedInteger(0, Enum.GetNames(typeof(State)).Length);
switch (newState)
{
case State.Transporting:
ReturnCountdownStarted = msg.ReadBoolean();
maxTransportTime = msg.ReadSingle();
float transportTimeLeft = msg.ReadSingle();
ReturnTime = DateTime.Now + new TimeSpan(0, 0, 0, 0, milliseconds: (int)(transportTimeLeft * 1000.0f));
RespawnCountdownStarted = false;
if (CurrentState != newState)
{
CoroutineManager.StopCoroutines("forcepos");
//CoroutineManager.StartCoroutine(ForceShuttleToPos(Level.Loaded.StartPosition - Vector2.UnitY * Level.ShaftHeight, 100.0f), "forcepos");
}
break;
case State.Waiting:
RespawnCountdownStarted = msg.ReadBoolean();
ResetShuttle();
float newRespawnTime = msg.ReadSingle();
RespawnTime = DateTime.Now + new TimeSpan(0, 0, 0, 0, milliseconds: (int)(newRespawnTime * 1000.0f));
break;
case State.Returning:
RespawnCountdownStarted = false;
break;
}
CurrentState = newState;
msg.ReadPadBits();
}
}
}