(bf212a41f) v0.9.2.0 pre-release test version
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@@ -382,8 +382,28 @@ namespace Barotrauma
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}
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else
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{
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selectedList.Clear();
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newSelection.ForEach(e => AddSelection(e));
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selectedList = newSelection;
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//selectedList.Clear();
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//newSelection.ForEach(e => AddSelection(e));
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foreach (var entity in newSelection)
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{
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HandleDoorGapLinks(entity,
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onGapFound: (door, gap) =>
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{
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door.RefreshLinkedGap();
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if (!selectedList.Contains(gap))
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{
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selectedList.Add(gap);
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}
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},
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onDoorFound: (door, gap) =>
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{
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if (!selectedList.Contains(door.Item))
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{
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selectedList.Add(door.Item);
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}
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});
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}
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}
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//select wire if both items it's connected to are selected
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