(bf212a41f) v0.9.2.0 pre-release test version
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@@ -90,6 +90,15 @@ namespace Barotrauma
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}
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}
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private Vector2 ClampParticlePos(Vector2 particlePos, Hull hull)
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{
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if (hull == null) return particlePos;
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return new Vector2(
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MathHelper.Clamp(particlePos.X, hull.WorldRect.X, hull.WorldRect.Right),
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MathHelper.Clamp(particlePos.Y, hull.WorldRect.Y - hull.WorldRect.Height, hull.WorldRect.Y));
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}
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private IEnumerable<object> DimLight(LightSource light)
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{
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float currBrightness = 1.0f;
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