(bf212a41f) v0.9.2.0 pre-release test version
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@@ -735,9 +735,7 @@ namespace Barotrauma.Items.Components
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if (sourcePort.Docked || sourcePort.Item.Submarine == null) { continue; }
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if (sourcePort.Item.Submarine != controlledSub) { continue; }
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int sourceDir = sourcePort.IsHorizontal ?
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Math.Sign(sourcePort.Item.WorldPosition.X - sourcePort.Item.Submarine.WorldPosition.X) :
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Math.Sign(sourcePort.Item.WorldPosition.Y - sourcePort.Item.Submarine.WorldPosition.Y);
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int sourceDir = sourcePort.GetDir();
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foreach (DockingPort targetPort in DockingPort.List)
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{
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@@ -745,9 +743,7 @@ namespace Barotrauma.Items.Components
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if (targetPort.Item.Submarine == controlledSub || targetPort.IsHorizontal != sourcePort.IsHorizontal) { continue; }
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if (Level.Loaded != null && targetPort.Item.Submarine.WorldPosition.Y > Level.Loaded.Size.Y) { continue; }
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int targetDir = targetPort.IsHorizontal ?
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Math.Sign(targetPort.Item.WorldPosition.X - targetPort.Item.Submarine.WorldPosition.X) :
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Math.Sign(targetPort.Item.WorldPosition.Y - targetPort.Item.Submarine.WorldPosition.Y);
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int targetDir = targetPort.GetDir();
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if (sourceDir == targetDir) { continue; }
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