(bf212a41f) v0.9.2.0 pre-release test version
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@@ -455,10 +455,14 @@ namespace Barotrauma
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isHorizontal: true, childAnchor: Anchor.CenterLeft)
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{
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AbsoluteSpacing = (int)(10 * GUI.Scale),
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UserData = "orderbuttons",
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CanBeFocused = false
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UserData = "orderbuttons"
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};
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var spacer = new GUIFrame(new RectTransform(new Point(spacing, orderButtonFrame.Rect.Height), frame.RectTransform)
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{
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AbsoluteOffset = new Point(characterInfoWidth, 0)
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});
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//listbox for holding the orders inappropriate for this character
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//(so we can easily toggle their visibility)
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var wrongOrderList = new GUIListBox(new RectTransform(new Point(50, orderButtonFrame.Rect.Height), orderButtonFrame.RectTransform), isHorizontal: true, style: null)
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@@ -32,7 +32,6 @@ namespace Barotrauma.Tutorials
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private LightComponent mechanic_thirdDoorLight;
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private Structure mechanic_brokenWall_1;
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private Hull mechanic_brokenhull_1;
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private MotionSensor mechanic_ladderSensor;
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// Room 4
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private MotionSensor mechanic_craftingObjectiveSensor;
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