(bf212a41f) v0.9.2.0 pre-release test version
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@@ -278,7 +278,7 @@ namespace Barotrauma
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Color.White, Color.Black * 0.5f, 0, SmallFont);
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DrawString(spriteBatch, new Vector2(10, 40),
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"Bodies: " + GameMain.World.BodyList.Count + " (" + GameMain.World.BodyList.FindAll(b => b.Awake && b.Enabled).Count + " awake)",
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$"Bodies: {GameMain.World.BodyList.Count} ({GameMain.World.BodyList.FindAll(b => b.Awake && b.Enabled).Count} awake, {GameMain.World.BodyList.FindAll(b => b.Awake && b.BodyType == FarseerPhysics.Dynamics.BodyType.Dynamic && b.Enabled).Count} dynamic)",
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Color.White, Color.Black * 0.5f, 0, SmallFont);
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if (Screen.Selected.Cam != null)
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@@ -1040,6 +1040,8 @@ namespace Barotrauma
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public static Texture2D CreateRectangle(int width, int height)
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{
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width = Math.Max(width, 1);
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height = Math.Max(height, 1);
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Color[] data = new Color[width * height];
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for (int i = 0; i < data.Length; i++)
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@@ -1057,7 +1059,6 @@ namespace Barotrauma
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TrySetArray(data, (height - 1) * width + x, Color.White);
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}
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Texture2D texture = null;
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CrossThread.RequestExecutionOnMainThread(() =>
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{
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@@ -178,25 +178,27 @@ namespace Barotrauma
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}
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else if (DrawLoadingText)
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{
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string loadText = "";
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if (LoadState == 100.0f)
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if (TextManager.Initialized)
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{
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loadText = TextManager.Get("PressAnyKey");
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}
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else
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{
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loadText = TextManager.Get("Loading");
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if (LoadState != null)
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string loadText;
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if (LoadState == 100.0f)
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{
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loadText += " " + (int)LoadState + " %";
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loadText = TextManager.Get("PressAnyKey");
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}
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else
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{
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loadText = TextManager.Get("Loading");
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if (LoadState != null)
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{
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loadText += " " + (int)LoadState + " %";
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}
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}
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if (GUI.LargeFont != null)
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{
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GUI.LargeFont.DrawString(spriteBatch, loadText.ToUpper(),
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new Vector2(GameMain.GraphicsWidth / 2.0f - GUI.LargeFont.MeasureString(loadText).X / 2.0f, GameMain.GraphicsHeight * 0.7f),
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Color.White);
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}
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}
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if (GUI.LargeFont != null)
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{
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GUI.LargeFont.DrawString(spriteBatch, loadText.ToUpper(),
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new Vector2(GameMain.GraphicsWidth / 2.0f - GUI.LargeFont.MeasureString(loadText).X / 2.0f, GameMain.GraphicsHeight * 0.7f),
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Color.White);
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}
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if (GUI.Font != null && selectedTip != null)
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@@ -58,6 +58,8 @@ namespace Barotrauma
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public event Action<SpriteBatch, float> PreDraw;
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public event Action<SpriteBatch, float> PostDraw;
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public bool RequireMouseOn = true;
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public Action refresh;
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public object data;
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@@ -109,7 +111,7 @@ namespace Barotrauma
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{
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PreUpdate?.Invoke(deltaTime);
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if (!enabled) { return; }
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if (IsMouseOver)
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if (IsMouseOver || (!RequireMouseOn && selectedWidgets.Contains(this) && PlayerInput.LeftButtonHeld()))
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{
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Hovered?.Invoke();
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if ((multiselect && !selectedWidgets.Contains(this)) || selectedWidgets.None())
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