(bf212a41f) v0.9.2.0 pre-release test version
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@@ -14,6 +14,13 @@ namespace Barotrauma
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{
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if (this != Controlled)
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{
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if (GameMain.Client.EndCinematic != null) // Freezes the characters during the ending cinematic
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{
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AnimController.Frozen = true;
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memState.Clear();
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return;
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}
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//freeze AI characters if more than 1 seconds have passed since last update from the server
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if (lastRecvPositionUpdateTime < NetTime.Now - 1.0f)
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{
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