(bf212a41f) v0.9.2.0 pre-release test version

This commit is contained in:
Joonas Rikkonen
2019-07-27 21:06:07 +03:00
parent afa2137bd2
commit 0f63da27b2
154 changed files with 3959 additions and 1428 deletions
@@ -14,6 +14,13 @@ namespace Barotrauma
{
if (this != Controlled)
{
if (GameMain.Client.EndCinematic != null) // Freezes the characters during the ending cinematic
{
AnimController.Frozen = true;
memState.Clear();
return;
}
//freeze AI characters if more than 1 seconds have passed since last update from the server
if (lastRecvPositionUpdateTime < NetTime.Now - 1.0f)
{
@@ -128,6 +128,7 @@ namespace Barotrauma
}
public WearableSprite HuskSprite { get; private set; }
public WearableSprite HerpesSprite { get; private set; }
public void LoadHuskSprite()
{
@@ -139,6 +140,16 @@ namespace Barotrauma
HuskSprite = new WearableSprite(element.Element("sprite"), WearableType.Husk);
}
}
public void LoadHerpesSprite()
{
var info = character.Info;
if (info == null) { return; }
var element = info.FilterByTypeAndHeadID(character.Info.FilterElementsByGenderAndRace(character.Info.Wearables), WearableType.Herpes).FirstOrDefault();
if (element != null)
{
HerpesSprite = new WearableSprite(element.Element("sprite"), WearableType.Herpes);
}
}
public float TextureScale => limbParams.Ragdoll.TextureScale;
@@ -387,7 +398,7 @@ namespace Barotrauma
color *= SeveredFadeOutTime - severedFadeOutTimer;
}
}
body.Dir = Dir;
bool hideLimb = wearingItems.Any(w => w != null && w.HideLimb);
@@ -425,10 +436,20 @@ namespace Barotrauma
SpriteEffects spriteEffect = (dir == Direction.Right) ? SpriteEffects.None : SpriteEffects.FlipHorizontally;
if (onlyDrawable == null)
{
if (HerpesSprite != null)
{
float herpesStrength = character.CharacterHealth.GetAfflictionStrength("spaceherpes");
if (herpesStrength > 0.0f)
{
DrawWearable(HerpesSprite, depthStep, spriteBatch, color * (herpesStrength / 100.0f), spriteEffect);
depthStep += 0.000001f;
}
}
if (HuskSprite != null && (character.SpeciesName == "Humanhusk" || (character.SpeciesName == "Human" &&
character.CharacterHealth.GetAffliction<AfflictionHusk>("huskinfection")?.State == AfflictionHusk.InfectionState.Active)))
{
DrawWearable(HuskSprite, depthStep, spriteBatch, color, spriteEffect);
depthStep += 0.000001f;
}
foreach (WearableSprite wearable in OtherWearables)
{
@@ -585,6 +606,9 @@ namespace Barotrauma
HuskSprite?.Sprite.Remove();
HuskSprite = null;
HerpesSprite?.Sprite.Remove();
HerpesSprite = null;
}
}
}