From 0f4c7c302ffabcdc3ef0dff46d4e74d1fc831786 Mon Sep 17 00:00:00 2001 From: Joonas Rikkonen Date: Wed, 10 Apr 2019 13:23:31 +0300 Subject: [PATCH] (41e8be463) Revert "Rewiring the door changes it's behavior. TODO: Might be better to implement as two separate type of doors?" (Now using two separate doors instead) --- .../Source/Items/Components/Door.cs | 25 ------------------- 1 file changed, 25 deletions(-) diff --git a/Barotrauma/BarotraumaShared/Source/Items/Components/Door.cs b/Barotrauma/BarotraumaShared/Source/Items/Components/Door.cs index f4405e5ee..00ca27a89 100644 --- a/Barotrauma/BarotraumaShared/Source/Items/Components/Door.cs +++ b/Barotrauma/BarotraumaShared/Source/Items/Components/Door.cs @@ -251,31 +251,6 @@ namespace Barotrauma.Items.Components return false; } - // TODO: use separate door variants and remove this? - private bool isWired = true; - private void SetWired(bool value) - { - if (isWired == value) { return; } - isWired = value; - if (isWired) - { - requiredItems.Clear(); - RelatedItem ri = new RelatedItem(new string[] { "crowbar" }, new string[] { }); - requiredItems.Add(RelatedItem.RelationType.Equipped, new List()); - requiredItems[RelatedItem.RelationType.Equipped].Add(ri); - Msg = "ItemMsgForceOpenCrowbar"; - ParseMsg(); - PickingTime = 10; - } - else - { - requiredItems.Clear(); - Msg = "ItemMsgOpen"; - ParseMsg(); - PickingTime = 0; - } - } - public override void Update(float deltaTime, Camera cam) { if (isBroken)