(45f083a5a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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@@ -538,7 +538,6 @@ namespace Barotrauma.Items.Components
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GameAnalyticsManager.AddErrorEventOnce("ItemComponent.DegreeOfSuccess:CharacterNull", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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return 0.0f;
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}
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float average = skillSuccessSum / requiredSkills.Count;
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float skillSuccessSum = 0.0f;
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for (int i = 0; i < requiredSkills.Count; i++)
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@@ -735,15 +734,13 @@ namespace Barotrauma.Items.Components
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private void OverrideRequiredItems(XElement element)
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{
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var prevRequiredItems = new Dictionary<RelatedItem.RelationType, List<RelatedItem>>(requiredItems);
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bool overrideRequiredItems = false;
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requiredItems.Clear();
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foreach (XElement subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "requireditem":
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if (!overrideRequiredItems) requiredItems.Clear();
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overrideRequiredItems = true;
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RelatedItem newRequiredItem = RelatedItem.Load(subElement, item.Name);
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if (newRequiredItem == null) continue;
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