(45f083a5a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev

This commit is contained in:
Joonas Rikkonen
2019-04-03 16:22:12 +03:00
parent 0dd1823eb1
commit 0ecfc426ff
44 changed files with 660 additions and 549 deletions
@@ -241,10 +241,12 @@ namespace Barotrauma
if (!string.IsNullOrEmpty(jobIdentifier))
{
jobPrefab = JobPrefab.List.Find(jp => jp.Identifier == jobIdentifier);
for (int i = 0; i < jobPrefab.Skills.Count; i++)
byte skillCount = inc.ReadByte();
for (int i = 0; i < skillCount; i++)
{
string skillIdentifier = inc.ReadString();
float skillLevel = inc.ReadSingle();
skillLevels.Add(jobPrefab.Skills[i].Identifier, skillLevel);
skillLevels.Add(skillIdentifier, skillLevel);
}
}
@@ -254,7 +256,6 @@ namespace Barotrauma
ID = infoID,
};
ch.RecreateHead(headSpriteID,(Race)race, (Gender)gender, hairIndex, beardIndex, moustacheIndex, faceAttachmentIndex);
System.Diagnostics.Debug.Assert(skillLevels.Count == ch.Job.Skills.Count);
if (ch.Job != null)
{
foreach (KeyValuePair<string, float> skill in skillLevels)
@@ -262,11 +263,12 @@ namespace Barotrauma
Skill matchingSkill = ch.Job.Skills.Find(s => s.Identifier == skill.Key);
if (matchingSkill == null)
{
DebugConsole.ThrowError("Skill \"" + skill.Key + "\" not found in character \"" + newName + "\"");
ch.Job.Skills.Add(new Skill(skill.Key, skill.Value));
continue;
}
matchingSkill.Level = skill.Value;
}
ch.Job.Skills.RemoveAll(s => !skillLevels.ContainsKey(s.Identifier));
}
return ch;
}