v0.2.2: updated Lidgren, railgun shells can be bought, autorestart server, netstats, tutorial moloch spawning in a wall fix, misc error checks
This commit is contained in:
163
Subsurface/Source/Networking/NetStats.cs
Normal file
163
Subsurface/Source/Networking/NetStats.cs
Normal file
@@ -0,0 +1,163 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
class NetStats
|
||||
{
|
||||
public enum NetStatType
|
||||
{
|
||||
SentBytes = 0,
|
||||
ReceivedBytes = 1,
|
||||
ResentMessages = 2
|
||||
}
|
||||
|
||||
private Graph[] graphs;
|
||||
|
||||
private Queue<float>[] valueQueue;
|
||||
|
||||
private float[] lastValues;
|
||||
|
||||
const float UpdateInterval = 1.0f;
|
||||
float updateTimer;
|
||||
|
||||
public NetStats()
|
||||
{
|
||||
graphs = new Graph[3];
|
||||
|
||||
valueQueue = new Queue<float>[3];
|
||||
for (int i = 0; i < 3; i++ )
|
||||
{
|
||||
valueQueue[i] = new Queue<float>();
|
||||
graphs[i] = new Graph();
|
||||
}
|
||||
|
||||
lastValues = new float[3];
|
||||
}
|
||||
|
||||
public void AddValue(NetStatType statType, float value)
|
||||
{
|
||||
float valueChange = value - lastValues[(int)statType];
|
||||
|
||||
valueQueue[(int)statType].Enqueue(valueChange);
|
||||
|
||||
lastValues[(int)statType] = value;
|
||||
}
|
||||
|
||||
public void Update(float deltaTime)
|
||||
{
|
||||
updateTimer -= deltaTime;
|
||||
|
||||
if (updateTimer > 0.0f) return;
|
||||
|
||||
for (int i = 0; i<3; i++)
|
||||
{
|
||||
int valueCount = valueQueue[i].Count;
|
||||
float totalValue = 0.0f;
|
||||
while (valueQueue[i].Count>1)
|
||||
{
|
||||
totalValue += valueQueue[i].Dequeue();
|
||||
}
|
||||
|
||||
graphs[i].Update(valueCount==0 ? 0.0f : totalValue/valueCount);
|
||||
}
|
||||
|
||||
updateTimer = UpdateInterval;
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch, Rectangle rect)
|
||||
{
|
||||
GUI.DrawRectangle(spriteBatch, rect, Color.Black*0.4f, true);
|
||||
|
||||
graphs[(int)NetStatType.ReceivedBytes].Draw(spriteBatch, rect, null, 0.0f, Color.Cyan);
|
||||
|
||||
graphs[(int)NetStatType.SentBytes].Draw(spriteBatch, rect, null, 0.0f, Color.Orange);
|
||||
|
||||
graphs[(int)NetStatType.ResentMessages].Draw(spriteBatch, rect, null, 0.0f, Color.Red);
|
||||
|
||||
spriteBatch.DrawString(GUI.SmallFont, "Max received: "+graphs[(int)NetStatType.ReceivedBytes].LargestValue()+" bytes/s",
|
||||
new Vector2(rect.X + 10, rect.Y+10), Color.Cyan);
|
||||
|
||||
spriteBatch.DrawString(GUI.SmallFont, "Max sent: " + graphs[(int)NetStatType.SentBytes].LargestValue() + " bytes/s",
|
||||
new Vector2(rect.X + 10, rect.Y + 30), Color.Orange);
|
||||
|
||||
spriteBatch.DrawString(GUI.SmallFont, "Max resent: " + graphs[(int)NetStatType.ResentMessages].LargestValue() + " messages/s",
|
||||
new Vector2(rect.X + 10, rect.Y + 50), Color.Red);
|
||||
}
|
||||
}
|
||||
|
||||
class Graph
|
||||
{
|
||||
const int ArraySize = 100;
|
||||
|
||||
private float[] values;
|
||||
|
||||
public Graph()
|
||||
{
|
||||
values = new float[ArraySize];
|
||||
}
|
||||
|
||||
public float LargestValue()
|
||||
{
|
||||
float maxValue = 0.0f;
|
||||
for (int i = 0; i < values.Length; i++)
|
||||
{
|
||||
if (values[i] > maxValue) maxValue = values[i];
|
||||
}
|
||||
return maxValue;
|
||||
}
|
||||
|
||||
public void Update(float newValue)
|
||||
{
|
||||
for (int i = values.Length-1; i > 0; i--)
|
||||
{
|
||||
values[i] = values[i - 1];
|
||||
}
|
||||
values[0] = newValue;
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch, Rectangle rect, float? maxVal, float xOffset, Color color)
|
||||
{
|
||||
float graphMaxVal = 1.0f;
|
||||
if (maxVal == null)
|
||||
{
|
||||
graphMaxVal = LargestValue();
|
||||
}
|
||||
else if (maxVal > 0.0f)
|
||||
{
|
||||
graphMaxVal = (float)maxVal;
|
||||
}
|
||||
|
||||
float lineWidth = (float)rect.Width / (float)(values.Length - 2);
|
||||
float yScale = (float)rect.Height / graphMaxVal;
|
||||
|
||||
GUI.DrawRectangle(spriteBatch, rect, Color.White);
|
||||
|
||||
Vector2 prevPoint = new Vector2(rect.Right, rect.Bottom - (values[1] + (values[0] - values[1]) * xOffset) * yScale);
|
||||
|
||||
float currX = rect.Right - ((xOffset - 1.0f) * lineWidth);
|
||||
|
||||
for (int i = 1; i < values.Length - 1; i++)
|
||||
{
|
||||
currX -= lineWidth;
|
||||
|
||||
Vector2 newPoint = new Vector2(currX, rect.Bottom - values[i] * yScale);
|
||||
|
||||
GUI.DrawLine(spriteBatch, prevPoint, newPoint - new Vector2(1.0f, 0), color);
|
||||
|
||||
prevPoint = newPoint;
|
||||
}
|
||||
|
||||
Vector2 lastPoint = new Vector2(rect.X,
|
||||
rect.Bottom - (values[values.Length - 1] + (values[values.Length - 2] - values[values.Length - 1]) * xOffset) * yScale);
|
||||
|
||||
GUI.DrawLine(spriteBatch, prevPoint, lastPoint, color);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user