From 0e1c94e928f994accb4aeecdae7ea4a63688dd7d Mon Sep 17 00:00:00 2001 From: Regalis Date: Wed, 14 Dec 2016 17:48:17 +0200 Subject: [PATCH] Resyncing netlobby if starting a shift fails (-> autorestart timer resets also at the clients' end) --- Subsurface/Source/Networking/GameServer.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Subsurface/Source/Networking/GameServer.cs b/Subsurface/Source/Networking/GameServer.cs index 0ec6463da..afe584ad8 100644 --- a/Subsurface/Source/Networking/GameServer.cs +++ b/Subsurface/Source/Networking/GameServer.cs @@ -956,6 +956,8 @@ namespace Barotrauma.Networking if (autoRestart) AutoRestartTimer = Math.Max(AutoRestartInterval, 5.0f); GameMain.NetLobbyScreen.StartButton.Enabled = true; + UpdateNetLobby(null, null); + couldNotStart = true; }