Clients can be given access to server logs. Closes #366
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@@ -379,13 +379,13 @@ namespace Barotrauma
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showLogButton.UserData = "showlog";
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showLogButton.OnClicked = (GUIButton button, object userData) =>
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{
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if (GameMain.Server.ServerLog.LogFrame == null)
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if (GameMain.NetworkMember.ServerLog.LogFrame == null)
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{
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GameMain.Server.ServerLog.CreateLogFrame();
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GameMain.NetworkMember.ServerLog.CreateLogFrame();
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}
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else
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{
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GameMain.Server.ServerLog.LogFrame = null;
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GameMain.NetworkMember.ServerLog.LogFrame = null;
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GUIComponent.KeyboardDispatcher.Subscriber = null;
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}
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return true;
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@@ -435,7 +435,9 @@ namespace Barotrauma
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infoFrame.RemoveChild(infoFrame.children.Find(c => c.UserData as string == "settingsButton"));
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infoFrame.RemoveChild(infoFrame.children.Find(c => c.UserData as string == "spectateButton"));
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InfoFrame.FindChild("showlog").Visible = GameMain.Server != null;
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InfoFrame.FindChild("showlog").Visible =
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GameMain.Server != null ||
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(GameMain.Client != null && GameMain.Client.HasPermission(ClientPermissions.ServerLog));
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if (campaignViewButton == null)
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{
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