Dedicated server loads the name, password and other initial settings from the serversettings file. + Fixed not being able to change the server name if the current name is null or empty
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@@ -24,8 +24,6 @@ namespace Barotrauma.Networking
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private NetServer server;
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private NetPeerConfiguration config;
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private int MaxPlayers;
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private DateTime refreshMasterTimer;
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@@ -69,7 +67,7 @@ namespace Barotrauma.Networking
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{
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get { return updateInterval; }
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}
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public GameServer(string name, int port, bool isPublic = false, string password = "", bool attemptUPnP = false, int maxPlayers = 10)
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{
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name = name.Replace(":", "");
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@@ -78,6 +76,7 @@ namespace Barotrauma.Networking
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AdminAuthPass = "";
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this.name = name;
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this.Public = isPublic;
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this.password = "";
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if (password.Length>0)
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{
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