Readded traitors
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@@ -589,6 +589,9 @@ namespace Barotrauma.Networking
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bool respawnAllowed = inc.ReadBoolean();
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bool loadSecondSub = inc.ReadBoolean();
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bool isTraitor = inc.ReadBoolean();
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string traitorTargetName = isTraitor ? inc.ReadString() : null;
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GameModePreset gameMode = GameModePreset.list.Find(gm => gm.Name == modeName);
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@@ -615,16 +618,10 @@ namespace Barotrauma.Networking
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if (respawnAllowed) respawnManager = new RespawnManager(this, GameMain.NetLobbyScreen.SelectedShuttle);
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//int characterCount = inc.ReadByte();
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//for (int i = 0; i < characterCount; i++)
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//{
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// var character = Character.ReadSpawnData(inc);
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// if (inc.ReadBoolean())
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// {
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// myCharacter = character;
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// Character.Controlled = character;
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// }
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//}
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if (isTraitor)
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{
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TraitorManager.CreateStartPopUp(traitorTargetName);
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}
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gameStarted = true;
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@@ -678,7 +675,6 @@ namespace Barotrauma.Networking
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List<Submarine> submarines = new List<Submarine>();
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for (int i = 0; i < subListCount; i++)
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{
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string subName = inc.ReadString();
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string subHash = inc.ReadString();
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