Readded traitors
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@@ -5,8 +5,18 @@ namespace Barotrauma
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{
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class TraitorManager
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{
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private Character traitorCharacter, targetCharacter;
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public Character TraitorCharacter
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{
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get { return traitorCharacter; }
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}
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public Character TargetCharacter
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{
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get { return targetCharacter; }
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}
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private Character traitorCharacter, targetCharacter;
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public TraitorManager(GameServer server)
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{
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Start(server);
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@@ -19,8 +29,8 @@ namespace Barotrauma
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List<Character> characters = new List<Character>();
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foreach (Client client in server.ConnectedClients)
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{
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if (!client.inGame || client.Character==null) continue;
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characters.Add(client.Character);
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if (client.Character != null)
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characters.Add(client.Character);
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}
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if (server.Character!= null) characters.Add(server.Character);
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@@ -52,8 +62,6 @@ namespace Barotrauma
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CreateStartPopUp(traitorCharacter.Name);
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return;
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}
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server.NewTraitor(traitorCharacter, targetCharacter);
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}
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public static void CreateStartPopUp(string targetName)
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