Turret rotation fix, CharacterInventory networking bugfixes, prevent limbs clipping with other colliders when mirroring, fixed mantis animations, better looking explosions, spark effect when overvoltage breaks an item
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@@ -284,6 +284,7 @@ namespace Subsurface
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if (infoFrame.children.Find(c => c.UserData as string == "playyourself") == null)
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{
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var playYourself = new GUITickBox(new Rectangle(0, -20, 20, 20), "Play yourself", Alignment.TopLeft, playerFrame);
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playYourself.Selected = Game1.Server.CharacterInfo != null;
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playYourself.OnSelected = TogglePlayYourself;
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playYourself.UserData = "playyourself";
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}
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@@ -373,6 +374,7 @@ namespace Subsurface
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if (IsServer && Game1.Server != null)
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{
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Game1.Server.CharacterInfo = null;
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Game1.Server.Character = null;
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var playYourself = new GUITickBox(new Rectangle(0, -20, 20, 20), "Play yourself", Alignment.TopLeft, playerFrame);
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playYourself.OnSelected = TogglePlayYourself;
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@@ -577,9 +579,14 @@ namespace Subsurface
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{
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if (string.IsNullOrEmpty(newName)) return false;
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Game1.Client.CharacterInfo.Name = newName;
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Game1.Client.Name = newName;
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Game1.Client.SendCharacterData();
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if (Game1.NetworkMember == null || Game1.NetworkMember.CharacterInfo == null) return true;
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Game1.NetworkMember.CharacterInfo.Name = newName;
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if (Game1.Client != null)
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{
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Game1.Client.Name = newName;
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Game1.Client.SendCharacterData();
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}
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textBox.Text = newName;
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textBox.Selected = false;
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