Turret rotation fix, CharacterInventory networking bugfixes, prevent limbs clipping with other colliders when mirroring, fixed mantis animations, better looking explosions, spark effect when overvoltage breaks an item

This commit is contained in:
Regalis
2015-09-04 21:56:39 +03:00
parent 2f08dcf3f9
commit 0cbcdd0b03
35 changed files with 393 additions and 262 deletions

View File

@@ -26,19 +26,19 @@ namespace Subsurface
{
using (var game = new Game1())
{
//#if !DEBUG
#if !DEBUG
try
{
//#endif
#endif
game.Run();
//#if !DEBUG
#if !DEBUG
}
catch (Exception e)
{
CrashDump(game, "crashreport.txt", e);
}
//#endif
#endif
}
}
@@ -60,11 +60,11 @@ namespace Subsurface
if (Game1.Server != null)
{
sb.AppendLine("Server (" +(Game1.Server.GameStarted ? "Round had started" : "Round hand't been started"));
sb.AppendLine("Server (" +(Game1.Server.GameStarted ? "Round had started)" : "Round hand't been started)"));
}
else if (Game1.Client != null)
{
sb.AppendLine("Server (" +(Game1.Client.GameStarted ? "Round had started" : "Round hand't been started"));
sb.AppendLine("Client (" +(Game1.Client.GameStarted ? "Round had started)" : "Round hand't been started)"));
}
sb.AppendLine("\n");
@@ -85,7 +85,7 @@ namespace Subsurface
}
sw.WriteLine(sb.ToString());
sw.WriteLine(sb.ToString());
MessageBox.Show( "A crash report (''crashreport.txt'') was saved in the root folder of the game."+
" If you'd like to help fix this bug, please make a bug report on the Undertow Games forum with the report attached.",