Turret rotation fix, CharacterInventory networking bugfixes, prevent limbs clipping with other colliders when mirroring, fixed mantis animations, better looking explosions, spark effect when overvoltage breaks an item
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@@ -26,19 +26,19 @@ namespace Subsurface
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{
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using (var game = new Game1())
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{
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//#if !DEBUG
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#if !DEBUG
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try
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{
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//#endif
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#endif
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game.Run();
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//#if !DEBUG
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#if !DEBUG
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}
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catch (Exception e)
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{
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CrashDump(game, "crashreport.txt", e);
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}
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//#endif
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#endif
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}
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}
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@@ -60,11 +60,11 @@ namespace Subsurface
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if (Game1.Server != null)
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{
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sb.AppendLine("Server (" +(Game1.Server.GameStarted ? "Round had started" : "Round hand't been started"));
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sb.AppendLine("Server (" +(Game1.Server.GameStarted ? "Round had started)" : "Round hand't been started)"));
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}
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else if (Game1.Client != null)
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{
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sb.AppendLine("Server (" +(Game1.Client.GameStarted ? "Round had started" : "Round hand't been started"));
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sb.AppendLine("Client (" +(Game1.Client.GameStarted ? "Round had started)" : "Round hand't been started)"));
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}
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sb.AppendLine("\n");
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@@ -85,7 +85,7 @@ namespace Subsurface
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}
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sw.WriteLine(sb.ToString());
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sw.WriteLine(sb.ToString());
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MessageBox.Show( "A crash report (''crashreport.txt'') was saved in the root folder of the game."+
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" If you'd like to help fix this bug, please make a bug report on the Undertow Games forum with the report attached.",
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