Turret rotation fix, CharacterInventory networking bugfixes, prevent limbs clipping with other colliders when mirroring, fixed mantis animations, better looking explosions, spark effect when overvoltage breaks an item
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@@ -718,8 +718,8 @@ namespace Subsurface
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FixRequirement.DrawHud(spriteBatch, this, character);
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}
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}
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public void SendSignal(string signal, string connectionName, float power=0.0f)
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public void SendSignal(string signal, string connectionName, float power = 0.0f)
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{
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ConnectionPanel panel = GetComponent<ConnectionPanel>();
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if (panel == null) return;
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@@ -729,7 +729,6 @@ namespace Subsurface
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c.SendSignal(signal, this, power);
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}
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}
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/// <param name="position">Position of the character doing the pick, only items that are close enough to this are checked</param>
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