Turret rotation fix, CharacterInventory networking bugfixes, prevent limbs clipping with other colliders when mirroring, fixed mantis animations, better looking explosions, spark effect when overvoltage breaks an item
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@@ -304,6 +304,8 @@ namespace Subsurface
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Item item = FindEntityByID(itemId) as Item;
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if (item == null) return;
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System.Diagnostics.Debug.WriteLine("Inventory update: "+itemId+" - "+slotIndex);
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if (slotIndex==-1)
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{
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if (item.inventory == this) item.Drop();
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