Turret rotation fix, CharacterInventory networking bugfixes, prevent limbs clipping with other colliders when mirroring, fixed mantis animations, better looking explosions, spark effect when overvoltage breaks an item
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@@ -107,7 +107,7 @@ namespace Subsurface
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public void StartShift(TimeSpan duration, Level level, bool reloadSub = true)
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{
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Game1.LightManager.LosEnabled = (Game1.Server==null && Character.Controlled==null);
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Game1.LightManager.LosEnabled = (Game1.Server==null || Game1.Server.CharacterInfo!=null);
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this.level = level;
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