Turret rotation fix, CharacterInventory networking bugfixes, prevent limbs clipping with other colliders when mirroring, fixed mantis animations, better looking explosions, spark effect when overvoltage breaks an item
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@@ -26,7 +26,6 @@ namespace Subsurface
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protected readonly Vector2 stepSize;
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protected readonly float legTorque;
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protected readonly Vector2 stepOffset;
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public float StunTimer
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{
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@@ -46,8 +45,8 @@ namespace Subsurface
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stepSize = ToolBox.GetAttributeVector2(element, "stepsize", Vector2.One);
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stepSize = ConvertUnits.ToSimUnits(stepSize);
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stepOffset = ToolBox.GetAttributeVector2(element, "stepoffset", Vector2.One);
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stepOffset = ConvertUnits.ToSimUnits(stepOffset);
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//stepOffset = ToolBox.GetAttributeVector2(element, "stepoffset", Vector2.One);
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//stepOffset = ConvertUnits.ToSimUnits(stepOffset);
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//impactTolerance = ToolBox.GetAttributeFloat(element, "impacttolerance", 10.0f);
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