Turret rotation fix, CharacterInventory networking bugfixes, prevent limbs clipping with other colliders when mirroring, fixed mantis animations, better looking explosions, spark effect when overvoltage breaks an item
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@@ -72,19 +72,45 @@
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<sprite texture="Content/Particles/spatter.png"/>
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</waterblood>
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<spark
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startsizemin="0.5,0.2" startsizemax="1.0,0.7"
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sizechangemin="-0.5,-0.5" sizechangemax="-1.0,-1.0"
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startrotationmin ="0.0" startrotationmax="6.28"
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startcolor="1.0, 1.0, 1.0" startalpha="1.0"
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colorchange="0.0, 0.0, 0.0, -0.3"
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lifetime="5.0"
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drawtarget="air"
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deleteonhit="true"
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rotatetodirection="true"
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velocitychange="0.0, -5.0">
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<sprite texture="Content/Particles/explosion.png" sourcerect="128,0,128,64"/>
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</spark>
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<shockwave
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startsizemin="0.1,0.1" startsizemax="0.1,0.1"
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sizechangemin="15.0,15.0" sizechangemax="15.0,15.0"
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startrotationmin ="0.0" startrotationmax="6.28"
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startcolor="1.0, 1.0, 1.0" startalpha="1.0"
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colorchange="0.0, 0.0, 0.0, -2.0"
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lifetime="1.0"
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drawtarget="both"
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velocitychange="0.0, 0.0">
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<sprite texture="Content/Particles/explosion.png" sourcerect="0,128,128,128"/>
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</shockwave>
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<explosionfire
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startsizemin="1.5,1.5" startsizemax="3.0,3.0"
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startsizemin="1.0,1.0" startsizemax="1.5,1.5"
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sizechangemin="0.5,0.5" sizechangemax="0.6,0.6"
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startrotationmin ="0.0" startrotationmax="6.28"
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startcolor="1.0, 1.0, 1.0" startalpha="1.0"
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colorchange="-0.4, -0.4, -0.4, -0.3"
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colorchange="-0.6, -0.6, -0.6, -0.5"
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lifetime="5.0"
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drawtarget="air"
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deleteonhit="true"
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velocitychange="0.0, 0.5">
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<sprite texture="Content/Particles/explosion.png"/>
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<sprite texture="Content/Particles/explosion.png" sourcerect="0,0,128,128"/>
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</explosionfire>
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<weld
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startsizemin="0.9,0.9" startsizemax="1.1,1.1"
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sizechangemin="-4.0,-0.1" sizechangemax="-4.0,-0.5"
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Before Width: | Height: | Size: 6.3 KiB After Width: | Height: | Size: 50 KiB |
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