Turret rotation fix, CharacterInventory networking bugfixes, prevent limbs clipping with other colliders when mirroring, fixed mantis animations, better looking explosions, spark effect when overvoltage breaks an item
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@@ -2,7 +2,7 @@
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<Item
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name="Railgun"
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focusonselected="true"
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offsetonselected="500"
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offsetonselected="700"
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linkable="true"
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pickdistance="150">
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@@ -11,7 +11,9 @@
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<Turret barrelsprite="railgunbarrel.png" canbeselected = "true" linkable="true" origin="0.5, 0.85" barrelpos="117, 57"
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rotationlimits="180,360"
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powerconsumption="500.0">
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<Sound file="railgun.ogg" type="OnUse"/>
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<StatusEffect type="OnUse" target="This" sound="Content/Items/Weapons/railgun.ogg">
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<Explosion range="10.0" structuredamage="0" force="0.05"/>
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</StatusEffect>
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</Turret>
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<ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]">
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