Turret rotation fix, CharacterInventory networking bugfixes, prevent limbs clipping with other colliders when mirroring, fixed mantis animations, better looking explosions, spark effect when overvoltage breaks an item
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@@ -9,8 +9,7 @@
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<ragdoll headposition="50" headangle="-70"
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waveamplitude="50.0" wavelength="2500"
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swimspeed="2.0" walkspeed="2.0"
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stepsize ="15.0,20.0"
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stepoffset="20.0,0.0"
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stepsize ="15.0,20.0"
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legtorque="10"
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flip="true">
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@@ -37,7 +36,7 @@
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<limb id = "4" width="11" height="34" mass = "4" type="RightLeg" flip="true">
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<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="82,83,11,34" depth="0.03" origin="0.5,0.5"/>
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</limb>
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<limb id = "5" width="5" height="40" mass = "4" type="RightFoot" flip="true" pullpos="0.0,15.0" refjoint="3">
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<limb id = "5" width="5" height="40" mass = "4" type="RightFoot" flip="true" pullpos="0.0,15.0" refjoint="3" stepoffset="20.0,0.0">
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<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="59,78,19,43" depth="0.03" origin="0.5,0.5"/>
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<sound file ="Content/Sounds/stepMetal.ogg"/>
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</limb>
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@@ -45,7 +44,7 @@
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<limb id = "6" width="13" height="35" mass = "4" type="LeftLeg" flip="true">
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<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="82,83,11,34" depth="0.03" origin="0.5,0.5"/>
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</limb>
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<limb id = "7" width="5" height="40" mass = "4" type="LeftFoot" flip="true" pullpos="0.0,15.0" refjoint="5">
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<limb id = "7" width="5" height="40" mass = "4" type="LeftFoot" flip="true" pullpos="0.0,15.0" refjoint="5" stepoffset="20.0,0.0">
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<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="59,78,19,43" depth="0.03" origin="0.5,0.5"/>
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<sound file ="Content/Sounds/stepMetal.ogg"/>
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</limb>
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@@ -53,7 +52,7 @@
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<limb id = "8" width="13" height="35" mass = "4" type="RightLeg" flip="true">
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<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="82,83,11,34" depth="0.03" origin="0.5,0.5"/>
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</limb>
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<limb id = "9" width="5" height="40" mass = "4" type="RightFoot" flip="true" pullpos="0.0,15.0" refjoint="7">
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<limb id = "9" width="5" height="40" mass = "4" type="RightFoot" flip="true" pullpos="0.0,15.0" refjoint="7" stepoffset="20.0,0.0">
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<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="59,78,19,43" depth="0.03" origin="0.5,0.5"/>
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<sound file ="Content/Sounds/stepMetal.ogg"/>
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</limb>
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