(4589e2b8d) Minor changes to tutorial text
This commit is contained in:
@@ -1151,11 +1151,6 @@ namespace Barotrauma
|
||||
|
||||
valueModifier *= targetingPriorities[targetingTag].Priority;
|
||||
|
||||
if (targetingTag == null) continue;
|
||||
if (!targetingPriorities.ContainsKey(targetingTag)) continue;
|
||||
|
||||
valueModifier *= targetingPriorities[targetingTag].Priority;
|
||||
|
||||
if (valueModifier == 0.0f) continue;
|
||||
|
||||
Vector2 toTarget = target.WorldPosition - character.WorldPosition;
|
||||
|
||||
@@ -1099,6 +1099,8 @@ namespace Barotrauma
|
||||
|
||||
CheckValidity();
|
||||
|
||||
CheckValidity();
|
||||
|
||||
UpdateNetPlayerPosition(deltaTime);
|
||||
CheckDistFromCollider();
|
||||
UpdateCollisionCategories();
|
||||
|
||||
@@ -279,6 +279,9 @@ namespace Barotrauma
|
||||
Hull hull = Hull.FindHull(ConvertUnits.ToDisplayUnits(explosionPos), null, false);
|
||||
bool underWater = hull == null || explosionPos.Y < hull.Surface;
|
||||
|
||||
Hull hull = Hull.FindHull(ConvertUnits.ToDisplayUnits(explosionPos), null, false);
|
||||
bool underWater = hull == null || explosionPos.Y < hull.Surface;
|
||||
|
||||
explosionPos = ConvertUnits.ToSimUnits(explosionPos);
|
||||
|
||||
Dictionary<Limb, float> distFactors = new Dictionary<Limb, float>();
|
||||
|
||||
Reference in New Issue
Block a user